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Go For The Plastic!


Injection Molded Mindless Garbage is the nickname of Polymer Heaven's new injection-molding machine. Now you don't even have to deal with a salesperson for your new gun, just walk on up to the machine, slap in your credstick, and choose what internal workings you want mated with what size of frame and what colour of plastic you want the whole thing wrapped in. One minute later the machine pops out you brand new piece, still steaming hot from the injection molding process.

 

Now, we aren't claiming any miracles here, no super-polymers are involved in the process, not even glass-impregnated plastics... just plain old hot plastic squirted into a mold with your choice of gun bits inside it. This ain't for home defense, and hell, it's not even good for immediate defense since the plastic is too hot to handle properly initially, and is prone to deformation if used prematurely. (Reduce reliability 1 class per hour before the recommended 4 hour waiting period - also if handled bare-handed in the first two hours, permanent fingerprints will be layed into the plastic).

 

I have to give thanks, for the inspiration, to Chopper and the rest of Flipper Is Dead UK CyberPunk ThinkTank for their CyberPunk 2020 handgun creation system which sparked the original idea for this, the antithesis to the autolathe - it's a quality piece of work that shows it's hours of commitment - exactly the opposite of the Injection Molded Mindless Garbage system, and products! You can check their work out on the Flipper Is Dead page of the BlackHammer CyberPunk Project.

 

Step 1 - Insert Credstick

Step 2 - Select Basic Firearm Design
  • Single Shot - 5eb, GR:0 (Once fired requires new ammo to be fed down the barrel and primed - Cost and GR is per barrel)
  • Break Open - 10eb, GR:1 (Cost and GR is per barrel, maximum of 4 barrels)
  • Break Open Revolver - 10eb, GR:2 (Holds a base of 6 rounds, modified by caliber, can be disguised as an automatic pistol with a base of 4 rounds)
  • Side-Open Revolver - 15eb, GR:3 (Holds a base of 6 rounds, modified by caliber)
  • Automatic - 20eb, GR:5 (Ammo based on caliber & frame)

Step 3 - Select Caliber
  • 5mm Caseless - 0eb, GR:0 (D6 damage, +2 ammo)(It was an itty-bitty teeny-weeny, yellow plastic automatic)
  • .22 Long Rifle - 0eb, GR:0 (D6 damage, cased ammo, +2 ammo)
  • .22 Electrothermic - 50eb, GR:3 (D6+2 damage, batteries not included - 2 AAA batteries for 10 shots)
  • 6mm Caseless - 5eb, GR:0 (D6+1 damage, +2 ammo)
  • .380 ACP - 5eb, GR:1 (D6+2 damage, cased ammo, +1 ammo, -1 WA)
  • .380 Electrothermic - 65eb, GR:4 (2D6+1 damage, batteries not included - 4 AAA batteries for 12 shots)
  • 9mm Caseless - 10eb, GR:2 (2D6+1 damage, +0 ammo, -1 WA)
  • .45 ACP - 20eb, GR:3 (2D6+2 damage, cased ammo, -2 ammo, -2 WA)
  • .45 Electrothermic - 100eb, GR:8 (3D6+3 damage, batteries not included - 4 AAA batteries for 8 shots)
  • 10mm Caseless - 20eb, GR:4 (2D6+3 damage, -1 ammo, -1 WA)
  • .357 Magnum - 30eb, GR:6 (3D6+1 damage, cased ammo, -2 ammo, -2 WA)
  • .357 Electrothermic - 125eb, GR:10 (4D6+3 damage, batteries not included, 4 AAA batteries for 6 shots)

Step 4.1 - Select Frame (use these options for Revolvers)
  • Snub-Nosed Airlite - 2eb, GR:2 (P conceal, -1 ammo, -1 WA)
  • Detective Model .38 - 5eb, GR:1 (P conceal, +0 ammo, -1 WA)
  • Colt Python - 10eb, GR:1 (J conceal, +0 ammo, +0 WA)
  • Ruger BlackHawk - 15eb, GR:0 (J conceal, +1 ammo (max 8), +0 WA)
  • Colt .45 Peacemaker - 20eb, GR:2 (J conceal, +2 ammo (max 8), +1 WA)

Step 4.2 - Select Frame (use these options for all guns except side-opening revolvers)
  • Browning Ladyman's - 4eb, GR:6 (P conceal, 5 rounds, -1 WA)
  • Glock Compact - 5eb, GR:5 (P conceal, 7 rounds, -1 WA)
  • Walther PPK - 10eb, GR:7 (P conceal, 6 rounds, -1 WA)
  • Glock FullSize - 8eb, GR:2 (J conceal, 9 rounds, +0 WA)
  • Arasaka WSA - 10eb, GR:3 (J conceal, 9 rounds, +0 WA)
  • Luger 9mm - 12eb, GR:5 (J conceal, 8 rounds, +0 WA)
  • Beretta M92 - 6eb, GR:3 (J conceal, 10 rounds, +0 WA, The Classic)
  • Colt M1911A1 - 10eb, GR:2 (J conceal, 9 rounds, +0 WA)
  • Colt AMT Model 2000 - 20eb, GR:2 (J conceal, 10 rounds, +1 WA)
  • MicroUzi - 20eb, GR:5 (J conceal, 15 rounds, -1 WA)
  • Classic AutoMag - 16eb, GR:2 (J conceal, 10 rounds, +0 WA, Looks Stylin')
  • Tek-9 - 15eb, GR:5 (J conceal, 20 rounds, +0 WA, magazine in front of grip)
  • Desert Eagle - 25eb, GR:2 (J conceal, 11 rounds, +1 WA, Big Toy!)

Step 5 - Metal Barrel?
  • Yes - 5eb, GR:0
  • No - 0eb, GR:5, -1 WA (GR:15 for electrothermics)

Step 6 - Integral Laser Designator?
  • None - 0eb
  • Sony - 25eb 40% provides +1WA (other 60% aren't aligned properly), 15m range
  • IEC - 45eb 40% provides +1WA (other 60% aren't aligned properly), 30m range
  • IEC Phase IV - 100eb 40% provides +1WA, 30m range, IR or UV

Step 7 - Colour Me Baby!
  • Primaries - 0eb, GR:2D10 (Red, Blue, Yellow, Green, Orange, etc)
  • Pastels - 5eb, GR:2D10 (For your daughter's 16 birthday!)
  • Marbled - 5eb, GR:2D10+1 (Choice of 2 primaries)
  • Pearlescent - 10eb, GR:2D10 (Shimmery marbled primary)
  • Matte Black - 5eb, GR:3D10 (Cheaper plastics with black dye)

 

Your Glitch Rating!
Tally up all the GR's you've picked up during gun creation. It'll be a number from 4 to the mid 50's (with rare exceptions in the 60's). Now check the number on the table below:

GRGlitch
4-20No Glitch!
21-25Weapon always jams on a fumble in addition to whatever else is rolled.
26-30Weapon is prone to melting if fired too rapidly. Roll D10+2 for no. of rounds required to be fired in 20 seconds to cause weapon to melt.
31-35Weapon jams on a critical hit in addition to jamming on fumbles
36-45Weapon explodes (dealing it's normal damage to operator) when fumbled
46+Weapon suffers from 2 of above malfunctions (determine randomly)


 

Oh yeah, in case you hadn't guessed, all Injection Molded Mindless Garbage is of Unreliable (UR) reliability.