- Why bother to create these rules when excellent advanced rules for HeroQuest already exist on the web?
- Mostly because they are too advanced. I am using HeroQuest to introduce my daughter to RPGs, since my wife and I still game regularly and since she expressed a lot of pleasure in her first HeroQuest games. The problem with the game as it stands is, of course, lack of expansion and advancement besides through equipment and magic items. But most of the on-line supplements practically turn this into a full-fledged RPG, or at least significantly change the basic rules of the game (which I don't want to do since I don't want to confuse her or anyone by changing the basic rules underfoot). All the rules presented on this site can be used to expand a game without modifying the basic systems of play.
- What's the "BlackHammer Project"?
- I created the "BlackHammer Project" about 12 years ago when I started playing more than a handful of RPGs... Most RPGs had at least one or two rules changes that I had introduced along the way, or some articles I picked up out of magazines and had appended to the game rules. These documents and the gamers who helped make and playtest them became the BlackHammer Project, named after one of my first major NPCs, J'son BlackHammer (who will be making an appearance soon in the HeroQuest Quest Packs that will be on the site soon).
- Who is the BlackHammer Project?
- For HeroQuest, the Project members are Leonard Briden (a friend who had completed all the original quests I had back when we owned a book and body piercing store together), Denise Robinson (my wife and long-time role-player) and Genevieve Robinson (our eldest daughter). The new material on this site was created by myself, and tempered in the forge of game-play with these three fine players. I've been running RPG sessions at least weekly for the past 18 years, and modifying game rules for almost as long.
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