|
 |
 | The New Mutants |  |
|---|
|
|
|
TT086: BURNING UP
Gain +1 to Strength. You are hot to the touch (about 40 degrees Celsius) while at rest, and grow hotter as you exert yourself. After four rounds of combat or similar activity you are so hat that you scorch cloth and cause +2 stun damage in bare-hand combat. After 2 more rounds you begin to take damage from your inner heat. Make a running roll each round at a difficulty equal to the number of rounds of activity or you burst into flames and die horribly.
Cost: none. Range: Self Effect: Binary
TT087: CORPSE
Add (TT059) Pallid Complexion, (RTS2-41) Skin and Skulls and (336) Radiation Weight Loss to your list of radiations.
Cost: none. Range: Self Effect: Permanent
TT088: DIGITAL SURPLUS
Grow D3 extra fingers or toes (roll to see what foot or hand they appear on). Throw away your current boots or gloves (as appropriate). Pay double from now on to new gloves or boots for the afflicted extremity (unless the digits are amputated).
Cost: none. Range: Self Effect: Permanent
TT084 : HELMET HEAD
Your head takes the shape of a classic metal helmet (see the illustration of the chick with the sword by squidhead on pinacotheka). Add (TT074) Reinforced Skull to your list of radiations. The new skull shape does however interfere with vision and hearing (-3D6 senses) and makes eating difficult (small bites only).
Cost: none. Range: Self Effect: Binary
TT085 : BRUJAH'S FURY
Add (254) Frenzy to your list of radiations. Whenever you are insulted, attacked or provoked you must roll resolve difficulty 9 to 24 (at DM's discretion based on the circumstances) to avoid attacking the source of the annoyance.
Cost: none. Range: Self Effect: Binary
|