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The New Mutants
image (c) Squidhead

New radiations for your deadEarth

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DREAD GAZEBO

RADIOACTIVEThe New MutantsBIOHAZARDOUS

TT081: BRAIN EATER
You now have the ability to gain strange nourishment from the brains of other sentients. Unfortunately this DOES require that you crack open their skulls and ingest some or all of the contents thereof. Every time you do so, you gain 20 Skill Points. "Send more paramedics!"
Cost: none. Range: Self Effect: Binary

TT082: ZOMBIFIED
Infected by the "strange green radiation from space", when you die, you will come back shortly thereafter as one of the walking dead. At that time, reduce your senses by 4D6, charisma and guile by 2D6, moves by 50%, and increase your strength by +2 and add (TT081) Brain Eater to your list of mutations Cost: none. Range: Self Effect: Permanent

TT083: THALIDOMIDE
Your arms shrink away until your hands are attached to your shoulders directly. Decrease your Weight Training by 2D6. You can't use two-handed items unless they've been specialy modified for your use. Hit location rolls to your upper arms now strike your torso, while forearm hits miss you completely.
Cost: none. Range: Self Effect: Binary

TT084 : HELMET HEAD
Your head takes the shape of a classic metal helmet (see the illustration of the chick with the sword by squidhead on pinacotheka). Add (TT074) Reinforced Skull to your list of radiations. The new skull shape does however interfere with vision and hearing (-3D6 senses) and makes eating difficult (small bites only).
Cost: none. Range: Self Effect: Binary

TT085 : BRUJAH'S FURY
Add (254) Frenzy to your list of radiations. Whenever you are insulted, attacked or provoked you must roll resolve difficulty 9 to 24 (at DM's discretion based on the circumstances) to avoid attacking the source of the annoyance.
Cost: none. Range: Self Effect: Binary

 
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The New Mutants article(s) © by Hound (hound@ambient.on.ca) with submissions as noted

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