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 | The New Mutants |  |
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TT047 : VINES
Your triple in length as they turn into spindly vines. Lose 1 Strength, gain 2 Moves and add (699) Wall Walker to your list of radiations. Wrestling is now a natural ability.
Cost: none Range: Self Effect: Binary
TT048 : ROOTS
Your feet grow roots, enabling you to gain nourishment and water from the earth when barefoot. This halves your needed rations in a day if you spend at least 6 hours rooted down, and allows you to live without rations completely if rooted down for 24 hours a day (as long as the soil is good). Add (693) Rough Shod and (532) Athlete's Foot to your list of radiations.
Cost: none Range: Self Effect: Binary
TT049 : ROOTED TO SPOT
The radiation causes your feet to plunge deep into the earth, toes spreading and growing into a fine network of roots making it impossible to move, although you may be transplanted up to once a week provided a large enough earth ball is brought with you. Add (TT048) Roots to your list of radiations. If your roots are cut, you will slowly die of dehydration and starvation.
Cost: none Range: Self Effect: Binary
TT050 : BAMBOO
Grow 2D6 inches weekly and adjust your stats accordingly. Gain 2d6 Charisma when dealing with characters cross-mutated with pandas.
Cost: none Range: Self Effect: Binary
TT051 : EUCALYPTUS
Ever seen a koala with a racking chest cough?
When rubbed, your skin exudes a pervasive, pungent odour. This scent is particularly repulsive to insects and helps clear up chest infections and colds. Add (107) Stink and (TT053) Aromatherapeutic to your list of radiations and be treated as though you have (TT040) Repulsor when dealing with nuisance insects (mosquitoes, blackflies, etc.) and characters cross-mutated with them, and be treated as though you have (TT017) Pied Piper when dealing with small bears. Gain 2d6 Charisma when dealing with characters cross-mutated with koalas.
Cost: none Range: Self Effect: Binary
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