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 | The New Mutants |  |
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- TT009 : CORTICAL SCRUB
- (Sounds nice and hygienic, doesn't it?) The radiation has gone straight to your brain, and has erased certain key parts of your cerebellum. Select D6 skills at random from your record sheet and reduce them to 0D6. (These skills cannot be Bemuse or Memory). This means you can NEVER succeed at these skills again, and can never improve them - the actual parts of your brain dealing with these subjects have been scrubbed clean for all time. The up-side is that you gain +1D6 Memory because of all the shiny new storage space in your brain and +1D6 Bemuse when you occasionally trip over these same new gaps.
Cost: none. Range: Self. Effect: Permanent
- TT010 : REAL GEEK
- (not (423) Geek) You are a throwback to the circus geeks of days long past. You can subsist only on a diet of living insects and small animals which you must bite the heads off of while they are still alive. These habits are not very endearing to the average citizen.
Cost: none. Range: Self. Effect: Binary
- TT011 : THE QUICKENING
- Gain +3 Moves, and ignore any future effects of aging. Should someone ever kill you by loping off your head with a sharp weapon, a massive lightening blast will ensue (dealing 10 stun and 4 damage to everyone within 20 feet). The person who killed you will then gain +1D6 in all skills that you had at a higher level than him, as well as gaining radiation (TT011) The Quickening. You immediately know when another person with the quickening is within 1km of your position (and that person will obviously know of your presence also).
Cost: none. Range: Self. Effect: Cumulative
- TT012 : HYMN OF DESPAIR
- By spending 3 AP each turn, you can sing a strange, disheartening ullulating song that causes all opponents to fight you at -1D6 on all their actions.
Cost: 1 Skill Point. Range: 20ft. Effect: Binary
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