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 | The New Mutants |  |
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- TT001 : PHOENIX
- Add both (104) Supernova and (101) Second Chance to your list of radiations. When you die, roll 1D6, on a 6 you are reborn with (TT001) Phoenix, otherwise you are reborn as per (101) Second Chance without any radiations.
Cost: none. Range: Self. Effect: Binary
- TT002 : THIRD EYE
- You grow a third eye in the middle of your forehead. This looks significantly freaky and has the following addition effect (roll 1D6)
- Elevated Eye: you can meditate, focusing on something with your third eye and gain the ability of (930) Elevated Consciousness
- Gentle Eye: Those whom you look on in pity with your third eye can be healed of any radiations that cause Pustules (931), Skin Cancer, Festering Wounds (913), Lesions (896), Boils (939) and other skin diseases for 10 Skill Points.
- Eye of Battle: You can stare down people in Hand To Hand combat by using 2 Action Points to open the third eye and get their attention. If they don't make a difficult Resolve roll they must cease all hostilities unless attacked again. If used while attacking them, they still lose half their action points this round.
- Eye of Darkness: As long as your eye is open, gain (578) Night Vision
- Eye of the Sentinel: As long as your eye is open, gain (848) Sentinel
- All Seeing Eye: Gain 1D6 Senses from all the eye can see.
Cost: none. Range: Self. Effect: Binary
- TT003 : NEW MUTANT
- Until you get rid of TT003, you must roll for all future Radiations on tables of radiations from internet sources, ignoring the table in the Players HandBook.
Cost: none. Range: Self. Effect: Binary
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