CSWAT

C-SWAT Specialties

FIELD SPECIALTIES
PRIMARY / SECONDARY SKILLS

Heavy WeaponsDemolitionsPilot
Heavy Weapons
WeaponSmith
Athletics
Demolitions
Electronics
Chemistry
Physics
Pilot: Vector Thrust
Pilot: Gyro
Pilot: Fixed Wing
Drive
Sniper/CountersniperEntryReconnaissance
Rifle
Weaponsmith
Hide/Evade
Stealth
Handgun
Electronic Security
Pick Lock
Electronics
Programming
Stealth
Awareness/Notice
Shadow/Track
Hide/Evade
Stealth
Photo & Film
Surveillance TechMedic
Programming
Electronics
System Knowledge
First Aid
Diagnose Illness
Human Perception

After basic training, members go to their field specialty training where they learn the skills that their job requires. Characters get an additional number of pickup points to use in designated skills only. At least 2 points must be used in each skill and at least 3 points must be used in primary skill(s). Remaining points may be divided among skills by preference. Primary skills are those that are underlined.
10 Points12 Points14 Points
NOTE: Medics and Surveillance Technicians, due to their requirement for previous training before C-SWAT, may actually have the Medical Tech or Interface special ability. This skill they may keep, but it cannot be improved and it cannot exceed a skill level of 4.
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The CSWAT/ SPAR site and graphics were designed by
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Original documents and texts written by Bryce Bezdek.