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C-SWAT career skills vary from the regular cop skills because their training focuses primarily on combat, so for that reason it more closely resembles the solo career package. Most of the individuals or ‘targets’ that C-SWAT is called in for are so far gone with cybernetics that they have no regard whatsoever for police authority. Usually by the time C-SWAT is called in, all attempts to persuade through authority have already failed. Therefore, authority serves little purpose for C-SWAT officers and enlisted while in operations. Instead, training allows C-SWAT members to utilize the special ability of Combat Sense.
C-SWAT operatives do have a certain level of authority, however, due to their position within law enforcement. They can technically make arrests for any illegal activity from murder to jaywalking, but their Standard Operating Procedure is to only enforce those laws that they would normally come in contact with in their regular duties, such as illegal cyberware sales and the possession of unregistered cybernetics. Under normal circumstances, if any C-SWAT operative witnesses an illegal act that does not fall under their typical area of responsibility, he or she will usually detain the individual (by whatever means necessary) until regular law enforcement arrives. This eliminates a lot of the red tape and hassle that C-SWAT operatives typically have to go through in order to process a criminal for a charge that is outside of their normal duties. It can be done, but it’s easier to simply let the regular police officer handle it.
All C-SWAT operatives automatically have an Authority of +1 after completing their basic training. Since they typically only deal with a limited number of laws, this number will never increase. This is the level that they receive from their initial training and is the same level that they will possess after an entire career. The 40 career points must go towards Combat Sense and the other nine skills. The only way a C-SWAT member can raise his Authority is if he quits the team and takes up a position as a regular lawman.
- Combat Sense
- Awareness/Notice
- Brawling or Martial Arts
- Athletics
- Intimidate
- Weaponsmith
- Handgun
- SMG
- *Heavy Weapons or Rifle
- Endurance
*Note: Although operatives may start out with a Heavy Weapons skill before joining C-SWAT, they are not authorized to carry Heavy Weapons unless it is their field specialty or they have attended the proper training through C-SWAT.
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