A number of excellent variant game rules have been written by third parties since the release of 2210 in 2001. We've collected a number of the variants and republished them here, as well as adding a few of our own.If you have variant 2210 rules you would like to see here, please contact us through the contact page.
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Doug's rules for 2210 provide a full alternate rules set where the players play each phase in sequence instead of the full turn. |
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In Fog of War players choose territories secretly, keeping their choices and MOD distribution secret from their opponents until the game begins. |
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Combined Arms is a military maxim in which the various branches of arms work cooperatively to be greater than the sum of the parts. |
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The various civilizations in 2210, just like in previous centuries, put different emphasis on naval, land, and space combat. |
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Blind RISK 2210 is a variant for people with mutliple copies of the 2210 set, originally proposed by Craig Van Ness (one of the creators of 2210). |
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